Halloween V

Halloween V
Event Date: Oct 21, 2012
Event Photos

Halloween V

Pre-registration starts now!       RAIN OR SHINE EVENT 

 

 

Event Date – Oct 21, 2012

Start Time - 11:00am (Be On Time) 

 

Note - In order for the game to go as scheduled, players need to be on time. We will have the first draw for a TM15 at 10:00 am on game day this is our thank you for being on time. Second draw will be an Empire paintball gear bag at 10:00am on game day this is our thank you for pre –registering by Oct 13th.  

 

It is preferred you dress in costume but not mandatory.

 

A Prize for the best dressed costume, costumes will be judged by the field referees’ before game starts and will be awarded at the end of the day.

 

All other Door Prizes will be drawn at end of day when arm bands returned. Players must be present to receive prizes. 

 

The earlier that you sign up for this game the more tickets you will receive towards door prizes. Example if you   

Pre-Register Sept 30th – Oct 13th Entries -$15.00 per player and receive 5 Tickets with Event Patch to the first 150 players. Also we will have a draw for a Paintball Gear Bag on game day at 10:00am for those Pre-Registering by Oct 13th. (Valued at $249.00+tax) 

 

Pre-Register Oct 14 – Oct 20th Entries -$15.00 per player and receive 3 Tickets with Event Patch to the first 150 players.

 

Register on game day Oct 21th Entries -$20.00 per player and receive 1 Ticket with Event Patch while quantities last.

 

Paint - $70.00 per case or $20.00 per bag 500 (Event Paint Only)
Free - HPA 3000-4500psi fills.
Rental HPA tank with free air all day- $5.00

 

All Rental Equipment for this Game -$5.00 Please book ahead with Payment this will speed up things on game day. 

 

Door prizes - $1500.00+ (value of prizes based on number of players.)

 

How to Pay 

E-Mail Transfers to brian@stormwarningpaintball.ca Question is – Game Name is?

Answer is – Halloween 5 

 

You can also register by: Cash Only at the store or field, Money order
Please make Money order payment to: C/o brucesonline.com

Mail to: brucesonline.com
             8916 Commercial St. New Minas B4N 3C9
             Telephone: 902-681-9469
             FAX: 902-681-0742
 

 

  GAMEPLAY

·         There will be 3 teams (red team, blue team and yellow). The team with the most players in costume (as judged by the officiating staff) will be given first choice of home base on the field. *Please try and avoid bright colors (yellow and orange) as they signify field officials.

 

·         Each team will have 5 painted skulls scattered on the field to secure and return to their home base. Once the skulls are returned to the home base they are to be displayed on the mount and not obscured. 

·         The object of the game is to score points by maintaining at least 1 of your home team’s skulls and capturing as many as the opposing team’s skulls as possible. 

·         The scoring will be tallied every hour as follows:     

·         1 point for each of your own skulls.

·         2 points for each of your opponent’s skulls.

·         1 bonus point per skull if 4 or more of the same opposing team’s skulls are captured. 

·         A horn will sound for 5 seconds on each of the scoring times. Each team will have a referee to count the skulls the team has on display and score points. Any skulls that are in transit and not in the mount at the home base are not counted. 

·         To score points the team must possess at least 1 of their own skulls inside their base during the scoring time. If the team has none of their home skulls no points are awarded to that team, regardless of how many opponent skulls that they may have collected. 

·         There are 10 chance token/objectives to be found on the field. They are Halloween props such as a pumpkin head, a sword, a tombstone, etc. Once the Halloween prop has been acquired it must be returned to the player’s home base for it to be awarded. The base referee will then advise the team of the chance token they have found. If the player is eliminated before he/she returns to their home base then the chance token must be placed at the nearest bunker or most visible location from where the player was hit (standard capture the flag rules apply). Each team will start with 1x Witch Express and 1x Devil’s Fog chance token that can be used at anytime during the game. The chance tokens to be collected around the field are:

·         2x Witch Express – The Witch Express (Express) works exactly the same as an air drop. The team leader chooses 5 players (only 5 players total allowed on the Express) to be involved in the Express. The team leader chooses the field location, a grid location or outside a specific bunker and advises the referee of the destination. The Express will leave from the team’s home base. The referee will guide the players as close to the location chosen as possible. The Express cannot land inside bunkers. The players on the Express must hold a broom stick between their legs until they are at the location. Players on the Express cannot fire at players while in flight and players witnessing the Express cannot fire or advance on the players involved. Players dishonoring this rule will be eliminated. Players in the destination area of the Express will be given 5 seconds to clear back to a location at least 40ft. from the landing zone. Players not doing so will be eliminated. Once the referee is at the destination the players involved will have a 5 second count to drop their broom and resume play. *Players that drop their broom during flight are eliminated and must return to their staging area. This chance token can be used at anytime. 

·         2x Devil’s Fog – The team leader tells the referee of the specific bunker or grid location that he/she wants to use the Devil’s Fog (DF) on. The referee will go to the location and call a “cease fire/halt all moves”. Players are to cease firing and cannot advance or retreat. The referee will mark the DF area and any/all players within the 40ft. diameter of this area are eliminated. A 5 minute smoke grenade will be used to stimulate the DF. Once the smoke clears or 5 minutes have passed the referee will give the “all clear” and play can resume in this area. This chance token can be used anytime. 

·         2x Crystal Ball – This is a 2 part chance token and can be used at anytime:

·         The team leader has the chance to be able to find out what the opposing team has for skulls. E.g. how many red, blue, yellow.

·         The team leader can know the current score. 

·         2x Gain A Skull – Allows a team to take any 1 skull from any 1 of the opposing teams, this includes 1 of their own skulls. The team leader tells the referee what skull he/she wants. The referee acquires the skull, not the players. If the opposing team does not have the desired skull then the objective is considered used, the choice of skull stands. The skull must be in the opponent’s home base to be gained otherwise the team loses that chance token. This chance token can be used at anytime. 

·         2x All Seeing Eye – Allows a single player to walk the field for 3 minutes to observe and report back to their team leader. During this time the player will be marked by carrying a yellow flag. This player can not engage other players while observing and opposing players cannot target/eliminate this player. 

SCHEDULE 

8:30am – Officials on site.

9:00-10:00am – Players registration/staging. Players are to have markers chronographed. Equipment checked by field officials.

10:00am – Costumes are counted for field advantage. Safety and game briefing.

10:30am – Team leader briefing.

10:50am – Players to stage entry on field.

11:00am - Game begins.

12:00pm – 1st scoring tally.

1:00pm – 2nd scoring tally. (etc. for every hour)

3:50pm – 10 minute countdown.1x horn blast.

4:00pm – Game ends. Final scoring tally. 2x horn blast.

Pre-registration starts now!       RAIN OR SHINE EVENT

 

Check out our web site at

www.stormwarningpaintball.ca

 

Thanks You from the staff at Storm Warning Paintball